Monday, December 28, 2009

The 15 Most Influential Video Games of the Decade



The 2000s will be remembered as the decade when the videogame industry got flipped on its head.

Going into the year 2000, the general feeling was that the game industry was ready to put away childish things. The era of Nintendo and kiddie entertainment was over, and the videogames of the future were about multimillion-dollar budgets, mind-blowing photorealism and “digital actors” playing out their parts with human realism thanks to “emotion engines,” etc.

Instead, it went down like this: A whole bunch of companies dumped a whole lot of money down the next-gen sinkhole, and the number of publishers that could be counted on to deliver bleeding-edge entertainment without going broke in the process dwindled to just a few.

Meanwhile, many more publishers came to the belated realization that all those simple, accessible games from days gone by weren’t obsolete; in fact, there were untold millions of people playing Solitaire on their computers, just waiting for something better to come out.

Our list of the most influential games of the past decade includes, therefore, many games that made big leaps and defined what would come to be traditional aspects of the big-budget grand adventure, and others that pushed the reset button on game design.

Half-Life 2 (2004)

If Halo is the game of choice for the trigger-happy, Half-Life 2 is the thinking man’s shooter, the game that got our brains churning. Puzzles relied on physics, the well-written story wasn’t spoon-fed, and the protagonist saw the world through prescription lenses. Half-Life 2 ensured that we’d never think about the first-person shooter in the same way again.

World of Warcraft (2004)

The MMORPG had its genesis in the ’90s with EverQuest and Ultima Online. But Blizzard’s World of Warcraft blew them all away, taking MMOs from niche pursuit to mainstream passion. Besides establishing that a critical mass of players will pay $15 per month to play a single videogame if it is sufficiently complex, WoW created a gold standard by which all other massively multiplayer games are measured. By grouping players into alliances and guilds, WoW created strong social circles among its devotees, who are so deeply involved in the culture that they attend the yearly BlizzCon convention. The game has influenced many other publishers to jump feet-first into the MMO genre. Most, so far, have failed miserably.

Grand Theft Auto III (2001)

Few games this decade generated such controversy — or inspired so many other designers. Yes, any game released a month after Sept. 11, 2001, that allowed players to kill civilians and public servants was certain to be controversial. But beneath those attention-grabbing elements was a revolutionary open-world gameplay system. Grand Theft Auto III defined the “sandbox,” a sprawling playground with sports cars instead of swingsets, rocket launchers instead of monkey bars. Players weren’t forced to advance the Scarface-style criminal narrative; they could just amuse themselves in Liberty City. Forget the avalanche of clones: It’s hard to find any third-person action adventure game nowadays that doesn’t crib at least something from the GTA formula.

Continue to the list..

Via and a few others

I guess on the 1990s list Madden had to be #1, although it's improved so much more since about 2003 than it did right off the bat. I'm also guessing that it's the title of the article "most influential" as opposed to "best". The Madden NFL series has seriously kicked most other sports games well out of commission.

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